One of the fun things with a time travel game is that the player character’s quickly start to populate history. Mapping out the chronology of their adventures reveal the bizarre way in which their existence is being stretched into the past and into the future.
Below you’ll find the time line for my own Doctor Who campaign, featuring the exploits of the Inspector and his companion. You can see that when they met Amelia Earhart in 1937, their future selves had already had their adventure in Roanoke 4 years ago.
Not only are time lines a fun way to keep track of the player character’s adventures they help to prevent accidental paradoxes, for example creating a story that overlaps with a previous visit to the same time zone.
They can also be an interesting source of adventures. If events were left unresolved you can set a game some years afterwards, the player characters caught up in unfinished business.
With enough preparation you can even have them encountering the consequences of an adventure that they haven’t had yet. If you established something interesting in the background of an adventure you could always go back and have the player character’s explore that facet, becoming a part of that history.
YEAR LOCATION STORY
900 BC San Lorenzo, Mexico Secret of the Jaguar
1570 Hven, Sweden Time Lord Witch
1580 Hven, Sweden Time Lost
1588 Roanoke, Virginia, US Croatoan
1788 Paris, France Cult of the Daleks
1816 New York, US Year without Summer
1900, June 13th Beijing China Spirit Uprising
1933, December 22nd Roanoke, Virgina, US Pest Control
1937, July 4th Gardner Island Fallen Angel
1945 Dalane Forever Twilight
1981 Portland, Oregon, US Gemini Rising
1988 Arcadia House of Mirrors
2111 Chist The Big Smoke
3999 Talis The Empty Men/Dark Sun
500 billion Deep Space Nursery
? Gallifrey The Fall of Gallifrey