ABOUT
The purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.BROKEN HEROES
Broken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.-
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Monthly Archives: September 2011
“I will to the end of my days, with justice and with honour temper my actions and my thoughts.”
We know little of the actual layout of the Time Lord academy. It could be massive or the exterior could be small while the inside is much bigger. I would suggest that it be placed away from the Capital city, … Continue reading
Posted in Setting
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I swear to protect the ancient Law of Gallifrey with all my might and brain.
Classes are only one part of a campaign set at the Time Academy. The player characters are living there and every day interact with a diverse social group of teachers and pupils. Many of the relationships forged in their school … Continue reading
Posted in Setting
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“Children of Gallifrey were taken from their families at the age of eight, to enter the Academy.”
Running a game based at the Time Academy is very different from a standard adventure.The majority of the game is about a routine. The player characters attend classes, socialise, study and repeat. The goal is not to defeat evil but … Continue reading
Posted in Rules, Setting
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“Hey, I’m the Doctor. I was here to help and you are very, very welcome.”
In a sequel to last years ‘The Lodger’, the Doctor revisits Craig and has one last adventure with the Cybermen before going to face his appointment with death in ‘Closing Time.’ This was supposed to be a light, fun story … Continue reading
Posted in 11th Doctor, Closing Time
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“Believe it or not we were at the academy together.”
When the BBC wanted a children’s spin-off from the main program they suggested ‘Young Doctor Who.’ Luckily we got ‘The Sarah Jane Smith Adventures’ instead but one has to wonder what it would have been like. The most obvious answer … Continue reading
CYBERMEN: EARTHSHOCK TO THE FLOOD
Earthshock Era Cybermen Awareness 3 Coordination 3 Ingenuity 3 Presence 4 Resolve 4 Strength 7 Traits: Armour [Major Trait] These cybermen bodies have been further reinforced by thicker layers of metal and an exo-skeleton. Their armour reduces damage by 20 … Continue reading
“PRAISE HIM”
‘The God Complex’, by Toby Whitehouse, is Doctor Who at its purist. We have a mystery, an isolated location, a monster hunting a selection of quirky characters, lots of running up and down corridors and a commentary on the human … Continue reading
Posted in 11th Doctor, First Thoughts
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The Blood Line
Unlike ‘Torchwood: Miracle Day’ I intend to get straight to the point. This series was bad, ending with a poorly conceived final episode that contained almost no drama. This is the first time I have watched a series and felt … Continue reading
Posted in Torchwood
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CYBERMEN: FROM INVASION TO REVENGE
Cyberman, The Invasion Era Awareness 3 Coordination 3 Ingenuity 3 Presence 4 Resolve 4 Strength 8 Traits: Armour [Major Trait] These cybermen bodies have been further reinforced by thicker layers of metal and an exo-skeleton. Their armour reduces damage by … Continue reading
CYBERMEN: CONTROLLERS TO WHEEL IN SPACE
Cyberman Controller, Tomb of the Cybermen Era Awareness 3 Coordination 3 Ingenuity 4 Presence 4 Resolve 5 Strength 8 Traits: Armour [Major Trait] These cybermen have a metal skin covering their bodies, reducing damage by 6 points. Cyborg: Emotionless [Special … Continue reading