ABOUTThe purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.
BROKEN HEROESBroken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.
Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.
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Monthly Archives: September 2011
We know little of the actual layout of the Time Lord academy. It could be massive or the exterior could be small while the inside is much bigger. I would suggest that it be placed away from the Capital city, … Continue reading
Classes are only one part of a campaign set at the Time Academy. The player characters are living there and every day interact with a diverse social group of teachers and pupils. Many of the relationships forged in their school … Continue reading
Running a game based at the Time Academy is very different from a standard adventure.The majority of the game is about a routine. The player characters attend classes, socialise, study and repeat. The goal is not to defeat evil but … Continue reading
In a sequel to last years ‘The Lodger’, the Doctor revisits Craig and has one last adventure with the Cybermen before going to face his appointment with death in ‘Closing Time.’ This was supposed to be a light, fun story … Continue reading
When the BBC wanted a children’s spin-off from the main program they suggested ‘Young Doctor Who.’ Luckily we got ‘The Sarah Jane Smith Adventures’ instead but one has to wonder what it would have been like. The most obvious answer … Continue reading
Earthshock Era Cybermen Awareness 3 Coordination 3 Ingenuity 3 Presence 4 Resolve 4 Strength 7 Traits: Armour [Major Trait] These cybermen bodies have been further reinforced by thicker layers of metal and an exo-skeleton. Their armour reduces damage by 20 … Continue reading
‘The God Complex’, by Toby Whitehouse, is Doctor Who at its purist. We have a mystery, an isolated location, a monster hunting a selection of quirky characters, lots of running up and down corridors and a commentary on the human … Continue reading
Unlike ‘Torchwood: Miracle Day’ I intend to get straight to the point. This series was bad, ending with a poorly conceived final episode that contained almost no drama. This is the first time I have watched a series and felt … Continue reading
Cyberman, The Invasion Era Awareness 3 Coordination 3 Ingenuity 3 Presence 4 Resolve 4 Strength 8 Traits: Armour [Major Trait] These cybermen bodies have been further reinforced by thicker layers of metal and an exo-skeleton. Their armour reduces damage by … Continue reading
Cyberman Controller, Tomb of the Cybermen Era Awareness 3 Coordination 3 Ingenuity 4 Presence 4 Resolve 5 Strength 8 Traits: Armour [Major Trait] These cybermen have a metal skin covering their bodies, reducing damage by 6 points. Cyborg: Emotionless [Special … Continue reading