Monthly Archives: July 2011

Dead of Night

Perhaps the strangest decision was to show an extended preview after the first episode. It didn’t just give us a taste for what was to come but outright revealed important story points. As a result much of this episode was … Continue reading

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The Fall of Gallifrey, Part 1

It was time to bring the Croatoan storyline to an end. After building him up the player characters now needed to confront him and save all of time and space. It was very important that this not be an anti-climax. … Continue reading

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Cult of the Daleks, Part 3

Now that the player characters were actually going down into the catacombs I was able to really take advantage of the all the photos I’d collected, showing them each tunnel and chamber they entered. There was a nice bit of … Continue reading

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Cult of the Daleks, Part 2

We started the game with Phillipa landing in a hedge row. I described the cool night air around her, the stars above and the stone buildings of the city. She was disoriented, as was her player. I explained that she’d … Continue reading

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Cult of the Daleks, Part 1

Continuing the epic storyline that had developed in our campaign I wanted to have another historical adventure. We’d had two science fiction settings in a row and I felt I needed to give the players some variety. I decided to … Continue reading

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Rendition

With the central idea of Miracle Day having been established in the first episode Torchwood is now able to concentrate on showing how people are reacting. Compared to last week ‘Rendition’ by Doris Egan is a vast improvement. With the … Continue reading

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“Well, they’re just a couple of my old time logs.”

Doctor Who: Adventures in Time and Space Monthly Traditional roleplaying magazines have all but vanished from the shelves but I believe that not only would a monthly publication sell well it would help the overall product line. There are already … Continue reading

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“I’m the Doctor, and you’re in the biggest library in the Universe. Look me up.”

Doctor Who: Corners of the Universe Having covered time this book would concentrate on space. The aim would be to give the games master the confidence to create alien worlds and provide players the tools to create space-centric characters. The … Continue reading

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“Books! The Best weapons in the world!”

The greatest problem with any licensed property is the agonising wait between releases as each product waits to be signed off. The Star Trek, DC, Marvel and Buffy roleplaying games all struggled to release books, with the license expiring well … Continue reading

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The New World

Torchwood: Miracle Day isn’t the first time a Who related property has been produced by the US but there was plenty of interest in how it would turn out. Co-produced by the Starz network there was plenty of questions about … Continue reading

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