ABOUTThe purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.
BROKEN HEROESBroken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.
Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.
July 2022 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Category Archives: Setting
With a solar flare approaching the Doctor and Clara believe that this is the end of humanity in ‘In The Forest Of The Night.’ This time the Doctor believes that there is nothing that he can do, that he can’t … Continue reading
‘Time Heist’ introduces Saibra, a shape-shifting mutant. The existence of mutants allows you to mix Doctor Who and X-Men into a single setting. Mutations are a good way to give human characters interesting powers. There are many different ways in … Continue reading
“I am Clara Oswald, human. I have agreed to this memory wipe of my own free will. Do I really have to touch that worm thing?”
I’ve discussed the use of the Memory Worm here but ‘Time Heist’ presents another way to use them in your campaign. One moment the Doctor and Clara are on Earth when the phone rings and when they answer they are … Continue reading
“Pioneer time traveller. Rode the first of the great time shots. They were supposed to fire him into the middle of next week.”
During their search for monsters under the bed in ‘Listen’ the Doctor and Clara encounter Orson Pink. A 100 years into Clara’s future he is a descendant of Danny Pink. The reason that they found him at the end of … Continue reading
Not believing that Robin Hood was real the Doctor explored several possibilities to explain the situation in ‘Robot of Sherwood’. Ultimately it was revealed that Robin Hood was real but your players may find themselves in a similar situation with … Continue reading
Having established that Robin Hood is real within the Doctor Who universe you may wish to explore his further adventures. You could have a whole campaign, with the players taking the role of the famous outlaw and his merry men. … Continue reading
“You’re a talented watercolourist, professor of psychology and ghost hunter. Total pleasure. Massive.”
‘Hide’ has the Doctor and Clara crashing a ghost hunt at Caliburn House conducted by Major Alec Palmer and Emma Grayling. Supernatural investigations are can serve as the inspiration for an adventure or the basis of a campaign. The classic … Continue reading
In ‘Remembrance of the Daleks’ Davros attempts to belittle the Doctor by stating that he is just another Time Lord. The Doctor retorts that he is far more. There are several ways this can be interpreted, which can impact upon … Continue reading
While most episodes only depict events that take place over a few hours, days or weeks in ‘The Time Of The Doctor’ hundreds of years pass. This gives you plenty of material for adventures and a whole campaign focused on … Continue reading
Something has gone very wrong with time in ‘The Wedding of River Song’. Winston Churchill is the Holy Roman Emperor, the war of the Roses enters it second year and pterodactyls fly through the air. All of this is due … Continue reading