Category Archives: roleplaying

“You didn’t always take me where I wanted to go.”

After you’ve decided on your basic plot for your adventure you might wonder just how you’re going to get the player characters involved. Week after week how do they get themselves caught up in events? The series has taken many … Continue reading

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Doctor Who on a Budget

The biggest advantage of running a Doctor Who roleplaying game is that is based on pure imagination. There is no limit to what you can achieve, taking the players to furthest reaches of space and time with a cast of … Continue reading

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“Well, they’re just a couple of my old time logs.”

Doctor Who: Adventures in Time and Space Monthly Traditional roleplaying magazines have all but vanished from the shelves but I believe that not only would a monthly publication sell well it would help the overall product line. There are already … Continue reading

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“I’m the Doctor, and you’re in the biggest library in the Universe. Look me up.”

Doctor Who: Corners of the Universe Having covered time this book would concentrate on space. The aim would be to give the games master the confidence to create alien worlds and provide players the tools to create space-centric characters. The … Continue reading

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“Books! The Best weapons in the world!”

The greatest problem with any licensed property is the agonising wait between releases as each product waits to be signed off. The Star Trek, DC, Marvel and Buffy roleplaying games all struggled to release books, with the license expiring well … Continue reading

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