ABOUT
The purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.BROKEN HEROES
Broken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.-
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Category Archives: Adventure
ADVENTURE SEEDS: HIDDEN TRUTHS
Presented here are a selection of adventure ideas that require some investigation. They work best with the Doctor and his companions but can easily be converted for your own characters. JUDGEMENT OF THE STONES The TARDIS has landed on the … Continue reading
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The Gateway To Hell
Premise The Infernal use a volcanic eruption in Iceland to open a gateway to Earth. The PCs join forces with a group of knights on a quest to seal the gateway to what is perceived to be hell and banish … Continue reading
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50 Years In The TARDIS
In ‘Journey To The Centre Of The TARDIS’ the Doctor’s time machine becomes the main setting for the adventure. This is not the first time that the interior of the TARDIS has become the focus, such as ‘Edge of Destruction’. … Continue reading
Herald of The Titan
Premise It is October, 1962 and the world is poised on the cusp of nuclear war. The Cuban Missile crisis brings both the US and Russia to the brink of conflict, each waiting to see who will blink first. We … Continue reading
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Contemporary Tales
Many Doctor Who stories were inspired by the concerns and worries of the day. The ‘About Time’ series of books do a good job of examining this, with each episode having its own ‘Where Did This Come From?’ section. What … Continue reading
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UNLIKELY SPIN-OFFS
Doctor Who has had several spin-offs during its long run, some more successful than others, but not nearly as many as it could. There are countless characters that could be explored in their own series of television or audio adventures. … Continue reading
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The UNIT Campaign: The Mind of Evil
Thunderbolt II ‘The Mind of Evil’ expands the duties of UNIT to oversee the first World Peace Conference and the disposal of an illegal nerve gas missile. This allows for a UNIT campaign to branch out into espionage, allowing for … Continue reading
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The UNIT Campaign: Terror Of The Autons
This is a continuing series of adventures for those wanting to run a UNIT campaign in parallel to the television stories. MISSING TIME The Master is still on the loose and to make matters worse there is apparently a traitor … Continue reading
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The UNIT Campaign: Inferno
The following adventure ideas can take place during and after the events of ‘Inferno’. Hour Of The Wolf The PCs are part of the UNIT security force at the Inferno Project. What they are unaware of is this is a … Continue reading
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The UNIT Campaign: Doctor Who and the Silurians
Here are some adventure ideas for a UNIT campaign following the chronology of the show. TUNNEL RATS The Brigadier ordered the Silurian base sealed. Demolition charges were used to collapse tunnels but the PCs are the unlucky ones sent down … Continue reading
Posted in 3rd Doctor, Adventure, Doctor Who and the Silurians, UNIT
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