ABOUTThe purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.
BROKEN HEROESBroken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.
Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.
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Category Archives: Actual Play
Fearing for his physical body the Inspector hologram told the Daleks that their technology could destroy his mind, making him useless. If there was any chance that he could wake up and help them then they needed to protect him. … Continue reading
After a brief reminder of what had happened last game and what they were supposed to be doing Phillipa deactivated the Inspector hologram, to make the most of his remaining power. Heading into the museum they found most of the … Continue reading
It was time to bring the Croatoan storyline to an end. After building him up the player characters now needed to confront him and save all of time and space. It was very important that this not be an anti-climax. … Continue reading
Now that the player characters were actually going down into the catacombs I was able to really take advantage of the all the photos I’d collected, showing them each tunnel and chamber they entered. There was a nice bit of … Continue reading
We started the game with Phillipa landing in a hedge row. I described the cool night air around her, the stars above and the stone buildings of the city. She was disoriented, as was her player. I explained that she’d … Continue reading
Continuing the epic storyline that had developed in our campaign I wanted to have another historical adventure. We’d had two science fiction settings in a row and I felt I needed to give the players some variety. I decided to … Continue reading
Trapped, the time travellers stalled while they considered their options. The holographic Inspector gave Phillipa a set of co-ordinates to put into the Time Agent wrist band while he distracted Maigelus. The holographic Inspector accused him of being in league … Continue reading
With the co-ordinates from the Dark Sun pamphlet Phillipa noted that the TARDIS was travelling only a few weeks further into the future and several star systems away. After recharging the Inspector hologram see left the safety of the time … Continue reading
Knowing that I wanted to continue the epic story line I’d been building I’d indicated that the Inspector had gone to the opening of the mysterious Dark Sun Travels, promising instant travel around the universe without using T-Mat technology or … Continue reading