Category Archives: Actual Play

The Lost Inspector Episodes

When this blog started I was running my own Doctor Who campaign, which I’ve posted several reports on. Sadly things fell apart, and I’m sure that anyone who read those write-ups can guess why, and it has been a year … Continue reading

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“I’m bored. I love to play games but there’s no-one to play against.”

I don’t often get the chance to be the player in a roleplaying game but I was recently lucky enough to be able to do just that. It always interesting to get a different perspective and to experience adventure design … Continue reading

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The Inspector Speaks! Part 5

12. The Empty Men The whole universe is in danger and the Inspector is nowhere to be found! Phillipa is assigned by the Time Lords to fill his shoes and given a holographic copy to help her. The search leads … Continue reading

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The Inspector Speaks! Part 4

11. Pest Control 1933, Virigina. Attempt to get their bearings after their last few adventures the time travellers return to Virginia only to stumble into intergalatic genocide. Caught between gaseous assassins and bug-like aliens the Inspector is possessed, leaving Phillipa … Continue reading

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The Inspector Speaks! Part 3

7. Spirit Uprising Caught up in the Boxer uprising in China, 1900 the trio of time travellers discover the involvement of the Vardian, who are giving the Boxers supernatural powers. They must escape the seige and prevent the alien prisoners … Continue reading

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The Inspector Speaks! Part 2

4. Forever Twilight On an alien world where the sun doesn’t move the time travellers have to make a dangerous journey into the night side to rescue innocent people. In the dark they discover that monsters really do exist. Inspector: … Continue reading

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The Inspector Speaks! Part 1

I thought it would be interesting to get the players view of our Dr Who campaign. The Inspectors player kindly sent me an email giving me his feedback. With my actual play articles I hope I’ve provided an overview of … Continue reading

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Gemini Rising, Part 3

Phillipa tried to hide behind the crate containing the Vortex machine but the intruders had spotted her. Weapons drawn they ordered her to come out with her hands up. She stayed where she was, hoping that they were bluffing. From … Continue reading

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Gemini Rising, Part 2

A few months had passed since the events of ‘The Fall of Gallifrey’. A few trips to 40th century indicated that for a brief time the stars did go out but then they went back to normal and no one … Continue reading

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Gemini Rising, Part 1

My next adventure had its origin in an urban myth about an arcade machine called Polybius. Released in 1981 players had to navigate a wire-frame tunnel. In addition to being surprisingly addictive it was known to induce insomnia, nightmares and … Continue reading

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