ABOUT
The purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.BROKEN HEROES
Broken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.-
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Monthly Archives: November 2011
“Time Lord emergency messaging system. In an emergency, we’d wrap up thoughts in psychic containers and send them through time and space.”
In ‘The Doctor’s Wife’ we are reintroduced to the glowing white boxes that act as distress beacons for the Time Lords, first introduced in ‘The War Games’. This remarkable piece of technology can have a dramatic influence on your own … Continue reading
Posted in 11th Doctor, Doctor's Wife, Setting
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Adventure: Soul Taker, Part 2
Demon Hunting Now Adjudicator Jenkins and the player character know they are dealing with possession (unless they believe that the manage is lying). An examination of the manager will reveal disturbed brain activity. If they think to look into local … Continue reading
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Adventure: Soul Taker
This adventure takes place on an Earth colony world. Here we have the natives being oppressed in the name of profit. This takes an event that has happened frequently in our history, and is still happening, and places it into … Continue reading
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Adventure: The Ascended Master, Part 2
It Begins The player characters enter the story at a symphony. This works best for player characters who spend some time enjoying time travel, using it to experience the best of human history. They needn’t have an agenda at the … Continue reading
Adventure: The Ascended Master, Part 1
This adventure is an indirect follow-up to ‘The Girl in the Fireplace’. At the end of that story several clockwork robots were left in 18th century France. This explores what happened to them, allowing the player characters to become involved … Continue reading
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“Perhaps you should have wondered why we call them Headless. It’s time you knew what these guys have sacrificed for faith.”
THE HEADLESS MONKS Attributes Awareness: 2, Coordination: 4, Ingenuity: 2, Presence: 1, Resolve: 6, Strength: 4 Traits Brave, Indomitable, By the Book, Code of Conduct, Distinctive(headless) , Obligation (To the Church) Special: Invisible to Life Scans (Headless Monks don’t register … Continue reading
Posted in 11th Doctor, A Good Man Goes To War, Rules
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“The Doctor is a living, breathing man, and as I look around this room I know one thing… We’re sure as hell going to fix that.”
The Church were first seen in ‘The Time of Angels’, an order of faith that had become a military organisation. Members held ranks of Bishop, Cleric, Verger and Colonel, wearing uniforms and wielding weapons. Considering how well they worked with … Continue reading
Posted in 11th Doctor, A Good Man Goes To War, Setting
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“Pack the cases, Jenny. And we’re going to need the swords.”
In my last post I discussed player characters recruiting established Doctor Who characters. This doesn’t mean that they can’t do what the Doctor does in ‘A Good Man Goes to War’ and have previously unseen characters come to their aide. … Continue reading
Posted in 11th Doctor, A Good Man Goes To War, Setting
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“There are people all over this galaxy that owe that man a debt. By now, a few of them will have found a blue box waiting for them on their doorstep.”
In ‘A Good Man Goes To War’ the Doctor takes the unprecedented action of recruiting people in order to launch a campaign against his enemies. It is reflective of the danger that Amy is in. Here his opponents have demonstrated … Continue reading
Posted in 11th Doctor, A Good Man Goes To War, Setting
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“You haven’t been here for a long, long time.”
At the end of ‘The Almost People’ it is revealed that Amy had actually been replaced by a ganger since before she re-joined the Doctor in ‘The Impossible Astronaut’. Unknowingly controlled remotely by the real Amy the only clue was … Continue reading
Posted in 11th Doctor, The Almost People
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