Monthly Archives: November 2011

“Time Lord emergency messaging system. In an emergency, we’d wrap up thoughts in psychic containers and send them through time and space.”

In ‘The Doctor’s Wife’ we are reintroduced to the glowing white boxes that act as distress beacons for the Time Lords, first introduced in ‘The War Games’. This remarkable piece of technology can have a dramatic influence on your own … Continue reading

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Adventure: Soul Taker, Part 2

Demon Hunting Now Adjudicator Jenkins and the player character know they are dealing with possession (unless they believe that the manage is lying). An examination of the manager will reveal disturbed brain activity. If they think to look into local … Continue reading

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Adventure: Soul Taker

This adventure takes place on an Earth colony world. Here we have the natives being oppressed in the name of profit. This takes an event that has happened frequently in our history, and is still happening, and places it into … Continue reading

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Adventure: The Ascended Master, Part 2

It Begins The player characters enter the story at a symphony. This works best for player characters who spend some time enjoying time travel, using it to experience the best of human history. They needn’t have an agenda at the … Continue reading

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Adventure: The Ascended Master, Part 1

This adventure is an indirect follow-up to ‘The Girl in the Fireplace’. At the end of that story several clockwork robots were left in 18th century France. This explores what happened to them, allowing the player characters to become involved … Continue reading

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“Perhaps you should have wondered why we call them Headless. It’s time you knew what these guys have sacrificed for faith.”

THE HEADLESS MONKS Attributes Awareness: 2, Coordination: 4, Ingenuity: 2, Presence: 1, Resolve: 6, Strength: 4 Traits Brave, Indomitable, By the Book, Code of Conduct, Distinctive(headless) , Obligation (To the Church) Special: Invisible to Life Scans (Headless Monks don’t register … Continue reading

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“The Doctor is a living, breathing man, and as I look around this room I know one thing… We’re sure as hell going to fix that.”

The Church were first seen in ‘The Time of Angels’, an order of faith that had become a military organisation. Members held ranks of Bishop, Cleric, Verger and Colonel, wearing uniforms and wielding weapons. Considering how well they worked with … Continue reading

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“Pack the cases, Jenny. And we’re going to need the swords.”

In my last post I discussed player characters recruiting established Doctor Who characters. This doesn’t mean that they can’t do what the Doctor does in ‘A Good Man Goes to War’ and have previously unseen characters come to their aide. … Continue reading

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“There are people all over this galaxy that owe that man a debt. By now, a few of them will have found a blue box waiting for them on their doorstep.”

In ‘A Good Man Goes To War’ the Doctor takes the unprecedented action of recruiting people in order to launch a campaign against his enemies. It is reflective of the danger that Amy is in. Here his opponents have demonstrated … Continue reading

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“You haven’t been here for a long, long time.”

At the end of ‘The Almost People’ it is revealed that Amy had actually been replaced by a ganger since before she re-joined the Doctor in ‘The Impossible Astronaut’. Unknowingly controlled remotely by the real Amy the only clue was … Continue reading

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