ABOUTThe purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.
BROKEN HEROESBroken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.
Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.
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Monthly Archives: October 2011
“Long time ago now, Theet, eh? Must be what, four hundred and fifty years? And a long way from Gallifrey.”
Here are some ideas for adventures you could run set within the Academy. I’ve divided them into different subjects. Several plot threads can be run at once, stretched over the school year. A typical Harry Potter plot will have one … Continue reading
The Meddling Monk Sometimes students dream of exploring time and space, not to conquer or do good, but to have fun. All of reality is their playground and what is the point of being a Time Lord if you have … Continue reading
99% of students who graduate from the Academy will live perfectly ordinary lives. They’ll spend their lives within the capital city, walking the same corridors for centuries and reading the same dusty old texts. Those who do leave the planet … Continue reading
“He used to be a friend of mine once. A very good friend. In fact, you might say we were at school together.”
Any closed society is going to establish its own culture, particularly one with such history as the Time Lord Academy. This culture adds flavour to the normally scholarly activity, making things much more interesting for the player characters and possibly … Continue reading