CYBERMEN: CONTROLLERS TO WHEEL IN SPACE

cybercontrollerCyberman Controller, Tomb of the Cybermen Era

Awareness 3 Coordination 3 Ingenuity 4 Presence 4 Resolve 5 Strength 8

Traits:

Armour [Major Trait]

These cybermen have a metal skin covering their bodies, reducing damage by 6 points.

Cyborg: Emotionless [Special Good Trait]

The Cybermen have removed their emotions but still have remnants of aggression. They can be boastful and arrogant but still try to be logical. When resisting emotional pleas or persuasion a cyberman gains a +2 to their checks.

Immunity: Cold/Disease/X-ray [Major Good Trait]

The modifications made to their organic bodies have rendered these cybermen immune to cold and disease. The cyber leader is immune to the cyber gun. He suffer no penalties when exposed to these elements.

Natural Weapon – Cybergun [Special Good Trait]

The cybermen make use of a slim gun (with a round ammo clip) to attack. It’s stats are: 3/7/10

Natural Weapon – Lightening Blast [Special Good Trait]

These Cybermen can unleash lightening from their three fingered hands. They use marksmanship to see if they hit a target. If it successfully strikes a target they are stunned for 30 minutes for each level of success.

Hypnotic Beam – [Special Good Trait]

The Cyber leader has a head mounted unit that releases waves which dominate and control lesser minds. When the beam strikes on a successful marksmanship roll the beam does resolve damage. When the resolve is reduced to 0 the target is under the control of the Cyber leader.

Skill: Convince 4, Fighting: 4, Marksman 2, Medicine 1, Science: 1, Technology 5, Transport: 1

Story Points: 3-6

The Cyber Controller is the leader of the cybermen. They follow his orders implicity. He lacks the chest unit, having no need to breath in a vacuum. He is more intelligent that other cybermen, his brain is visible in a transparent head dome. He is able to project a beam from this unit that he uses to bend people to his will.

The cybermen protect the Cyber Controller with their lives. He is vital to organising their operations and directing them.

Cybermat, The Tomb of the Cybermen Era

Awareness 3 Coordination 4 Ingenuity 1 Presence 1 Resolve 1 Strength 2

Traits:

Armour [Major Trait] – The cybermat is covered in metal, reducing damage by 5.

Natural Weapon – Cyberbite (2/4/S) The cybermat can bite and release a burst of electricity that can stun their victims.

Electricity Field Weakness [Major Bad Trait] – Electrical fields damage the resolve and ingenuity of the cybermat, preventing them from thinking. If they are both reduced to 0 the cybermat dies.

Skill: Athletics: 2, Fighting: 1, Subterfuge (sneaking): 2

Story Points: 1-2

The cybermats are small animals that have been partially converted into cyborgs. They come in a variety of sizes, dependent on the type of creature they originated from. They are all shaped to resemble metallic silverfish.

They are used to patrol areas, attacking and subduing intruders.

Cyberman, Wheel in Space Era

wheelinspaceAwareness 3 Coordination 3 Ingenuity 3 Presence 4 Resolve 4 Strength 9

Traits:

Armour [Major Trait]

These cybermen have a metal skin covering their bodies, coupled with metal rods to increase the amount of damage they can absorb. Their armour reduces damage by 10 points.

Cyborg: Emotionless [Special Good Trait]

The Cybermen have removed their emotions but still have remnants of aggression. They can be boastful and arrogant but still try to be logical. When resisting emotional pleas or persuasion a cyberman gains a +2 to their checks.

Immunity: Cold/Disease/Vacuum [Major Good Trait]

The modifications made to their organic bodies have rendered these cybermen immune to cold and disease. Their chest units provide them with oxygen, even in a vacuum.

Natural Weapon –Death Ray [Special Good Trait] [S/L/L]

These Cybermen have powerful lazer beam installed in their helmet. It is normally lethal to those struck by it.

Hypnotic Beam – [Special Good Trait]

The cybermen are now all fitted with a head mounted unit that was once just used by the Cyber Controller. It releases waves which dominate and control lesser minds. When the beam strikes on a successful marksmanship roll the beam does resolve damage. When the resolve is reduced to 0 the target is under the control of the cybermen and can be controlled remotely.

Thick metal, placed at the back of the cranium can block these remote control signals.

Remote Control [Special Good Trait]

The electrical current that the cybermen can project from their hands are no longer a weapon but a means to control machines from a distance. A successful strike against a machine with electronic components that are used to control them (for example a computer) allows the cyberman to activate them.

Psychic [Special Good Trait]

Once someone is under their control the cybermen can access the subject’s memories, projecting them on to any nearby electronic display unit.

Space Walk [Special Good Trait]

The Cybermen have thrusters hidden within their body that allow them to move forward in a zero-g environment. They are reduced to movement rate 1.

Plastic Unit – [Special Bad Trait]

The chest unit of the cybermen, which houses the machinery that replaced their lungs, is made of plastic and so can be dissolved with strong solvents. It takes double damage from such a solution. Hitting the chest unit reduces the attack roll by -3 due to it’s size.

When destroyed the Cyberman suffocates.

Skill: Convince 4, Fighting: 4, Marksman 2, Medicine 1, Science: 1, Technology 5, Transport: 2

Story Points: 3-6

The replacement of organic parts has continued and the cybermen are now almost entirely made of machinery and implants. This has given them a greater control of machinery as well as increased resilience and an increasing mastery of their mind controlling abilities. This version is the first to include the tear drop indentation on their eye.

Their aims are still to conquer but they are much fewer in number. They must use stealth and their ability to control both men and machines to achieve their goals. They report to canister sized Control Unit, most likely a brain held in a secure unit.

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1 Response to CYBERMEN: CONTROLLERS TO WHEEL IN SPACE

  1. Pingback: Character Group ‘will meet market expectations’, Doctor Who and Race: An Anthology, plus more news and podcasts | Entertainment Blogs

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