ABOUTThe purpose of this blog is to explore the world of Doctor Who in all its forms to draw out useful ideas that can be used in the Doctor Who: Adventures in Time and Space (DWAITS) published by Cubicle 7. I've been roleplaying for decades and have been a Who fan even longer. With the publication of a new system it seemed the perfect time to generate material to fuel campaigns for years to come.
BROKEN HEROESBroken Heroes is a full length novel by the writer of this blog. In Silver City a secret community play at being superheroes and villains but someone isn't playing by the rules. When people start turning up dead one woman must discover who is responsible before more people die but she has a secret of her own.
Looking For Adventure?
If you enjoy this blog find D&D 5E adventures written by the author below.
In The Long Night a summer festival and the quest for love goes wrong. Perfect for a new group of adventurers.
The Judgement of Bones is a collection of adventures that present moral quandaries and tough choices for any group.
Monthly Archives: January 2011
At the centre of the story of ‘Enlightenment’ is the race between the Eternals. Such competitions come with built in tension. There can only be one winner and so every success and failure effects the outcome. In this story the … Continue reading
Short stories are excellent places to find new ideas. They provide little slices of Doctor Who that you can’t find in the television series or the audios. While there are plenty of adventures in the Big Finish Short Trip collections … Continue reading
In ‘Enlightenment’ we are introduced to the Eternals for the first time. Since then they have had passing mentions in the new series and their mythology has been greatly expanded in the books and audios, incorporating various Doctor Who villains … Continue reading
‘Enlightenment’ by Barbara Clegg is a story of contrasts. The conflict and reversals in the story are used to create surprise and wonderment in the viewer. This makes the story an excellent guide to using such combinations to create intriguing … Continue reading
Bubbling under the surface of ‘Vincent and the Doctor’ is the idea of changing time. It is not the Doctor and Amy’s intention to change time but, as they grow closer to Vincent, Amy can no longer bear the foreknowledge … Continue reading
‘Vincent and the Doctor’ centres on Vincent Van Gogh. It is his presence that makes this a very special episode, thanks in no small part to an excellent portrayal by Tony Curran. As the games master running a famous NPC … Continue reading
‘Vincent and the Doctor’ by Richard Curtis follows the trend in the new series of centring around famous historical figures. The classic series would have such notable people referenced, especially during the 4th Doctor’s era, but were rarely on screen. … Continue reading
Cults and secret societies can be used as adversaries or allies, either encountered in the player characters travels through different ages or in campaigns centring around them. Consisting of many chapters around the world they can persist for centuries, returning … Continue reading
The Marquis depicts Sabbath as some huge, all-pervading shadow, like one of the ogreish master-villains in the later works of the Marquis de Sade.
‘The Adventuress of Henrietta Street.’ introduces Sabbath as a reoccurring villain to the Doctor Who novels. A former member of the British Secret Service Sabbath was a ritualist and an engineer eventually travelling through space and time on board his … Continue reading
Last time we discussed centring an adventure or campaign around the ritualistic time travel explored in ‘The Adventuress of Henrietta Street.’ Such an under taking requires a few rules to create characters versed in such arts. Firstly we need a … Continue reading